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Nivea Fonts
Started by Hannes von Döhren as a young graphic designer with a passion for letters, HvD evolved to an established type foundry working together with clients, agencies and experts. Using the act of creation itself, as our driving force, we have produced a balanced array of playful and professional typefaces, always underpinned by expert execution, including FF Mark, Pluto, Reklame Script or Brandon Grotesque. One principle of HvD is that we want to deliver fonts of the highest quality level: optically AND technically.In addition to creating self initiated typefaces, we worked on several bespoke type design projects for clients like Lufthansa, Volkswagen, Hyundai or Wal-Mart. Important or not, but good to mention: We received several design awards for our typefaces including the iF Award, the Red Dot Award or the Certificate of Excellence in Type Design from the Type Directors Club NY.
What's the font used for Nivea logo?The font used for Nivea logo is very similar to Eagle Bold, which is a geometric sans serif font designed by Morris Fuller Benton and published by Font Bureau.Sources & Links:Eagle Bold Font on myfonts.comEagle Bold Font on fontshop.com
oUF_Nivea has been tested with oUF 1.5+ (required!). oUF_Nivea was formerly known as oUF_viv.This is a personal layout, things changed and will change.Features* easily customizable, with lots of options - frame size, fonts, textures, features ... and more see setup below* moveable frames - via oUF_MoveableFrames by haste* boss and main tank frames* player, focus and target castbar* Soul Shards, Holy Power, Runes, Eclipse bar* Druid mana* combo points* optional portraits (player, target, focus, party)* healthbar background is colored by class or (if it's an NPC) by reaction* current health value is colored yellow between 35% and 25% health* current health value is colored orange between 25% and 20% health* current health value is colored red below 20% health* built-in aggro highlight* built-in debuff highlight* advanced raid and party frames, with aura filtering and more ...* vehicle support (incl. raid and party)* featured hankthetank's raid icon texturesr24 Druid Eclipse Bar Supported frames* player* player pet* target* target of target* focus* party* party pets* raid* boss frames * main tank* main tank target * arena frames + targetsNOTEPlease read the changelog, it contains use-full information.Plugin support* oUF_CombatFeedback* oUF_SpellRange - highly recommended* oUF_Smooth Update - a customized version is included* oUF_BarFader* oUF_MoveableFrames - highly recommended* oUF_TotemBar * oUF_WeaponEnchant * oUF_HealComm4History1.0 initial release2.0 changed quite a lot of things, it may look a little grungy *cough*. You can make it look like 1.x, again.3.0 new look - like always, textures and fonts of previous versions are still included.4.0 new look, total rewrite, clean up, removed a lot of unused fonts and textures (except some fonts and bar textures) from the package 5.0 new look, separate party/raid layout, ...6.0 new look, config.lua added, improved party raid and arena framesafter 6.0 oUF_viv got renamed to oUF_Nivea, new look and updated to work with oUF 1.4.x*** latest previous versions (1.2, 2.9c, 3.8, 4.8d, 5.2 and 6.2c) are archived ***SetupThe layout's setup code below can be found in "AddOns\oUF_Nivea\Nivea_Config.lua". You can edit and save your changes via Wordpad, Notepad or something similar. I recommend getting Notepad++ (it's a free editor, google it).Code:-------------- colors --------------cfg.maincolor = 44/255, 40/255, 67/255-- portrait BG, raid health bar, castbar colorcfg.sndcolor = 248/255, 212/255, 186/255-- font color, ...cfg.trdcolor = 90/255, 110/255, 120/255-- castbar colorcfg.brdcolor = 40/255, 40/255, 40/255-- border colorcfg.infocolor = 50/255, 50/255, 50/255-- info panel color------------- media -------------cfg.HPtex = mediaFolder.."dM3"-- health bar texturecfg.PPtex = mediaFolder.."d2P"-- power bar texturecfg.CBtex = mediaFolder.."dM3"-- castbar texturecfg.Itex = mediaFolder.."dO"-- BG texturecfg.Auratex = mediaFolder.."dBBorderJ"-- border texture for buffs/debuffscfg.NameFont = mediaFolder.."Pixelway_Baseline.ttf"-- font used for text (names)- recommended: (hooge0655, size 8, "OUTLINE MONOCHROME") OR (Prototype, size 10, "THINOUTLINE")cfg.NumbFont = mediaFolder.."Pixelway_Baseline.ttf"-- font used for numbers- recommended: (hooge0557, size 10, "OUTLINE MONOCHROME") OR (Prototype, size 10, "THINOUTLINE")cfg.NameFS = 10-- name font sizecfg.NumbFS = 10 -- number font sizecfg.CastFS = 10-- castbar font sizecfg.ComboFS = 20-- combo point font sizecfg.FontF = "OUTLINE"-- "THINOUTLINE", "OUTLINE MONOCHROME" or nil (no outline)cfg.fontFNum = "OUTLINE"-------------------- general settings ------------------------cfg.Numberzzz = 1-- 0 will display 18400k as 18k, 1 = 18.4k, ....cfg.FadeOutAlpha = 0.3 -- alpha for out of range units (oUF_SpellRange plugin, required)cfg.BarFadeAlpha = 0.0-- alpha for oUF_BarFader (required) plugin (can be 0 - 1)-- switches -- true/false (on/off)cfg.useDKrunes = true-- show/hide DeathKnight runescfg.useCastbar = true-- show/hide player, target, focus castbarcfg.useSpellIcon = true-- show/hide castbar spellicon-- portraitscfg.usePortrait = true-- show/hide player, target, focus portraitcfg.pAlpha = 0.4-- portrait alpha (transparency)-------------- player --------------cfg.separatePortraitPlayer = true-- separate player's portrait, instead of overlaying the healthbarcfg.MirrorPlayerPortrait = false-- switch portrait from left to right side of the healthbarcfg.PlayerRightSideSpellIcon = true-- switch player's castbars spell icon position from left to rightcfg.PlayerBuffsOnPlayerFrame = false-- put players buffs below the player frame instead of next to the minimap (cfg.HideBlizzardAuras = true, required)cfg.PlayerBuffNumber = 8-- buff number per row (player)- only counts for buffs anchored to the player frame (PlayerBuffsOnPlayerFrame = true, required)cfg.PlayerDebuffNumber = 8-- debuff number per row (player) -- only counts for buffs not anchored to the player framecfg.PlayerBuffSize = 28-- buff size (player), cfg.HideBlizzardAuras = true (required)-- Player Buff Positioncfg.PlayerBufParent = UIParent-- can be any frame, common frames are Minimap or UIParentcfg.PlayerBufAnchor1 = "TOPRIGHT"cfg.PlayerBufAnchor2 = "TOPRIGHT"cfg.PlayerBufOffset_X = -30-- x Offsetcfg.PlayerBufOffset_Y = -20-- y Offsetcfg.PlayerBuffInitialAnchor = "TOPRIGHT"cfg.PlayerBuffGrowth_X = "LEFT"cfg.PlayerBuffGrowth_Y = "DOWN"-------------- target --------------cfg.separatePortraitTarget = true-- separate target's portrait, ...cfg.MirrorTargetPortrait = true -- switch portrait from left to right side of the healthbarcfg.TargetRightSideSpellIcon = false-- switch target's castbars spell icon position from left to rightcfg.onlyShowPlayerBuffs = false -- only show buffs casted by player (target and focus)cfg.onlyShowPlayerDebuffs = false-- only show debuffs casted by player (target and focus)cfg.BuffNumberTar = 8-- buff number per row - targetcfg.DebuffNumberTar = 8-- debuff number per row - target------------- focus -------------cfg.separatePortraitFocus = true-- separate focus's portrait, ...cfg.MirrorFocusPortrait = true -- switch portrait from left to right side of the healthbarcfg.FocusRightSideSpellIcon = false-- switch focus's castbars spell icon position from left to rightcfg.BuffNumberFoc = 7-- buff number per row - focuscfg.DebuffNumberFoc = 7-- debuff number per row - focus------------- party -------------cfg.PartyFrames = true -- set to false to disable party framescfg.usePartyPortrait = false-- show/hide party portraitscfg.separatePortraitParty = true-- separate party portraits, ...------------ raid ------------cfg.RaidFrames = true -- set to false to disable raid frames------------- arena -------------cfg.ArenaFrames = true -- set to false to disable arena frames--------------------- aura specific ---------------------cfg.HideBlizzardAuras = true-- hide blizzard buff, debuff and weapon enchant frame AND replace them with oUF's buffs/debuffscfg.HideAuraTimer = 180-- spell timer is shown for shorter durations, than set value, hidden otherwisecfg.FilterAuras = true-- filter arena, party and raid auras by applying a whitelist (the whitelist can be found in Nivea_AuraFilterList.lua)----------------- framesize ------------------- heightcfg.heightP = 22-- playercfg.heightT = 22-- targetcfg.heightF = 22-- Focuscfg.heightM = 16 -- MT, boss framescfg.heightS = 22 -- ToT, FocusTarget, petcfg.heightPA = 14-- party, party pet - arenacfg.heightR = 26-- raid-- widthcfg.widthP = 240-- playercfg.widthT = 240-- targetcfg.widthF = 200-- Focuscfg.widthM = 120 -- MT, boss framescfg.widthS = 48 -- ToT, FocusTarget, pet, party petcfg.widthPA = 170 -- party - arenacfg.widthR = 60 -- raid-- scale cfg.PlayerScale = 1.0-- player, player pet scalecfg.TargetScale = 1.0-- target, ToT scalecfg.FocusScale = 1.0-- focus, focus target scalecfg.MainTankScale = 1.0-- MainTan, MainTank ToT, boss frames scalecfg.ArenaScale = 1.0-- arena, arena ToT scalecfg.PartyScale = 1.0-- party scalecfg.RaidScale = 1.0-- raid scale-- hppp height, ppinfo offset (optional)cfg.heightHP = 18cfg.heightPP = 6cfg.PPyOffset = 3cfg.InfoOffset = 3---------------------------------- oUF_WeaponEnchant settings ----------------------------------cfg.WeapEnchantIconSize= 24-- icon sizecfg.WeapEnchantAnchor = "TOPRIGHT"cfg.WeapEnchantAnchor2 = "TOPLEFT"cfg.WeapEnchantParent = Minimap-- can be UIParent, Minimap or any other framecfg.WeapEnchant_X = -20-- X offsetcfg.WeapEnchant_Y = 30-- Y offsetCreditshankthetank - raid icon texture
2ff7e9595c
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